Friday, November 4, 2011

Props

Some stuff from my current personal project the Toxic Caves.












Saturday, May 7, 2011

Fores Lake

This environment I made for the Polycount competition BRAWL. I took a level from the Street Fighter IV - Inland Jungle (there were jungle, a lake and some kind of a totem in the middle of the composition) and made my own reincarnation in Russian setting. Instead of totem I made the church. For the render I used my sweet UDK as usual. Thanks to Polycount it was very interesting challenge.



                          

Saturday, March 12, 2011

Kraz-255

This model I made for the game Spin Tires made by my friend Pavel. You can find more information about the game here http://www.youtube.com/user/Kopavel Inasmuch as there is only one vehicle in a frame I did't have strong restrictions in polycount and textures. So that here we have 16509 tris in the truck and 6232 in the trailer. The truck and the trailer has a mutual 2048x2048 texture group (diffuse, specular color, normal map). Also the truck has 1024x1024 texture for the different alpha stuff (glass, chains ect.) And finally there are two different wheels, each has its own 1024x1024 textures. I used Maya 2011 for the modeling, Z-Brush for the highpoly tweaking and Photoshop with Bodypaint for the texturing. Hope you'll like it.


Sunday, March 6, 2011

Hi there.

Hey. This is my current wip - Toxic Caves. I'm using UDK for the render and all stuff were made in Maya. You can find there a lot of unfinished stuff, but it's ok, i'm still working on it.