Tuesday, July 3, 2012

Gameloft test

This is actually the old stuff, I made it in order to get a job at Gameloft, but I decided to post it anyway, may be it's gonna help someone to achieve a proper quality and pass the test. Here are 3500 triangles including the triangles that were used to make a reflection and the biggest texture is 512x512 and only diffuse, no specular and no normal map. In the final scene there are no lights sources only a lightmap applied.